Morality

MoralityMorality道德值A measure of the character's humanity and moral limits.

A character's Morality is 7 at character creation. This value is a level, not a measure. That is, a character's Morality might drop to 5 from repeated stealing, but stealing a lot more won't drop it below 5.

When a character does something that violates their Morality level, they roll their Morality (for example, a character with Morality 7 rolls 4 D10). On a success, the character keeps their current Morality out of remorse; on a failure, the character "falls", and their Morality drops one level.

If they fail, then after their Morality drops, they roll Morality again at the lowered level (for example, if it dropped to 6, they roll 6 D10). If they get no success, the character develops a mental disordermental disorder精神异常A lasting psychological condition from mental trauma..

The STStoryteller主持人The person who runs the game and speaks for the world; ST for short. picks the right mental disorder from the triggers in the list below, based on the situation at the time.

From then on, whenever the character is provoked, their mental disorder flares up.

An ordinary person's Morality is 7, which stands for "you shouldn't hurt other people or steal their things, but sometimes the speed limit really does feel too low."

MoralityDiceMoral taboo (that is, what you can't do)
105Selfish thoughts
95Minor selfish acts
84Hurting someone by accident
74Theft
63Habitual theft
53Hurting someone on purpose
43Killing on purpose
32Premeditated murder
22Killing as a hobby
12None