Other Weapon Feats

Whip Mastery (1-5):

Prerequisites: DexterityDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks. 3, BladeBlade白刃The Skill for fighting with swords and other melee weapons. 2 with the "Whips" SpecialtySpecialty专业A focus within a Skill that gives a specialty bonus on related rolls.

Level 1: Whip Shadow

Description: thirty years mastering the whip; one crack of the lash startles ghosts and gods.

When the character makes a Blade attack with a weapon whose special trait is [Flexible WeaponFlexible Weapon软兵器You can grapple or trip with Blade instead of Brawl.], they gain [High SpeedHigh Speed高速[High Speed X]: the target's Base + Dodge + Parry Defense drop by X.] equal to this FeatFeat专长A special ability bought with XP or character-creation points.'s level.

Level 2: Lash

Description: the whip is the only human-powered melee weapon that can break the sound barrier.

When the character attacks a target with no Armor DefenseArmor Defense盔甲防御Defense provided by armor. using a [Flexible Weapon], they gain an extra DPdice pool骰池How many d10s a roll uses, usually Attribute + Skill + modifiers. Written DP. bonusbonus加值A modifier that adds to a pool or value. Bonuses of the same type usually don't stack; use the highest. equal to this Feat's level.

Level 3: Entangle

Description: ever seen a tentacle?

When the character makes a grapplegrapple擒抱Seizing and holding an opponent. or trip with a [Flexible Weapon], they gain an extra DP bonus equal to this Feat's level.

Level 4: Soft Whip

Description: I'm not going to kill you! I'm just going to tie you up!

After the character grapples or trips an opponent with a [Flexible Weapon], they can make an opposedopposed roll对抗A roll whose DC is the opponent's successes, like racing someone or shoving them aside. STRStrength力量Muscle power and explosive force. Abbreviated STR in checks. roll against the opponent as a free actionfree action自由动作An action that takes almost no time, like speaking a few words.. For each point they win by, they knock the opponent back 1 meter and prone. If there is an obstacle behind it, it takes bashing damagebashing damage冲击伤害The lightest damage grade, written B: punches, kicks, blunt blows. equal to the remaining meters, and the grapple ends.

Level 5: Flayed Open

Description: thirty years mastering the whip; one crack of the lash startles ghosts and gods.

The character can spend a standard actionstandard action标准动作Your main action, such as an attack or using an ability. and pay 1 WillpowerWillpower意志力A character's mental reserve, spent to boost rolls or fuel abilities., then make a Blade attack against a target with a [Flexible Weapon]. The attack also deals pain points equal to its successessuccesses成功数The number of dice showing 8 or higher in a roll., which don't stack; the target makes a Fortitude saveFortitude save强韧豁免The save against poison, disease, and other effects on the body..

Special: you can apply this Feat to long natural weaponsnatural weapon天生武器A weapon that is part of the body: claws, fangs, horns. that can coil around things, such as tentacles. But your BrawlBrawl肉搏The Skill for fighting unarmed or with fist weapons. must be at least 3, and you need the Specialty for that natural weapon.


Vehicle Master (2-5):

Prerequisites: IntelligenceIntelligence智力Knowledge, memory, and reasoning. Abbreviated INT in checks. 3 or Dexterity 3, DriveDrive驾驶Driving vehicles of all kinds, including ramming and chases. 3

You must drive a vehicle categorized as "mechanical vehicles" to use and gain any of this Feat's effects.

Level 2: Rushing onto your home turf is where the art begins

The character can now enter a vehicle with just a swift actionswift action迅捷动作A very quick action, usually once per turn.. If entering some large vehicle takes several move actionsmove action移动动作Moving, or anything that takes as long., only one of those move actions can drop one step.

Level 3: Even a clunky tractor is a nimble race car in your hands

The mobilitymobility机动性How nimble a mode of movement like flight is: perfect, good, average, clumsy, or none. of vehicles the character drives rises one step. If the vehicle's mobility is already perfect, the character instead gains 1 extra successextra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded. on Drive rollsroll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'. while driving it.

Level 4: The vehicle is home, and who has trouble getting home?

When attacking with the vehicle's weapons, the SkillSkill技能A learned ability. Attribute + Skill makes most dice pools. used becomes the higher of the relevant Skill and the driver's Drive.

Level 5: Your brains and your reflexes can each make up for the other

When the character drives a vehicle, the key AttributeAttribute属性A character's nine basic traits, in three groups: Physical, Mental, and Social. In checks they are written as three-letter abbreviations (STR, DEX, STA, INT, PER, RES, PRE, MAN, COM), as in INT + Computer. of every roll for driving it becomes the higher of INTIntelligence智力Knowledge, memory, and reasoning. Abbreviated INT in checks. and DEXDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks..


Explosive Breath (1-5):

Level 1: your breath attack rolls gain a 3-point inherent bonusinherent bonus内在加值A bonus from a change to the character's own body or being..

Level 2: your breath attacks deal 2 more damage.

Level 3: against your breath attacks, targets take a penaltypenalty减值A modifier that subtracts from a pool or value. of (this Feat's level + 1) on their savessave豁免A roll to resist a harmful effect: Will, Reflex, or Fortitude..

Level 4: your breath rolls gain 9-again9-again9加骰Like 10-again, but 9s also let you roll another die., and if your breath ability has a limit like "can't be used again for X rounds", that limit drops by 1 roundround轮The time in which everyone in a fight acts once..

Level 5: against your breath attacks, targets can't use immediate actionsimmediate action反射动作A reaction you can take outside your turn. It needs a specific ability..