Brawl Feats

Kung Fu (1-5):

Prerequisites: DexterityDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks. 3, BrawlBrawl肉搏The Skill for fighting unarmed or with fist weapons. 2

You must attack with natural weaponsnatural weapon天生武器A weapon that is part of the body: claws, fangs, horns. to use and gain any of this FeatFeat专长A special ability bought with XP or character-creation points.'s effects.

Level 1: Deft Strike

Four ounces can deflect a thousand pounds.

The character gains a feat bonusfeat bonus专长加值A bonus granted by a Feat. equal to this Feat's level on melee Brawl attack rollsroll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'..

Level 2: Hard Qigong

Raw strength beats ten kinds of skill.

The character's melee Brawl attacks can deal lethal damagelethal damage致命伤害Serious damage, written L: blades and bullets., and for each extra successextra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded. the character has in Brawl, their natural weapon damage rises by 1L.

Level 3: Subtle Moves

Fighting with strength but no agility is as hard as chasing a rabbit with a tractor.

The character can spend a standard actionstandard action标准动作Your main action, such as an attack or using an ability. and a swift actionswift action迅捷动作A very quick action, usually once per turn. to make a melee Brawl attack and a Brawl parryparry格挡Blocking an attack with a weapon or shield. A weapon tagged [Parry X] adds X shield bonus when parrying., and can use DEXDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks. instead of STRStrength力量Muscle power and explosive force. Abbreviated STR in checks. on the Brawl attack roll.

Level 4: Gale Combo

Of all the martial arts under heaven, only speed is unbeatable.

The character can spend a standard action to make two melee Brawl attacks, against different targets or the same one. Each attack takes a 5 DP untyped penaltyuntyped penalty无名减值A penalty with no type; untyped penalties stack., and the two count as a single attack.

Level 5: Stunning Fist

Wa-cha!

The character can spend a standard action and pay 1 WillpowerWillpower意志力A character's mental reserve, spent to boost rolls or fuel abilities., then make a melee Brawl attack against a target. The attack also deals paralysis points equal to its successessuccesses成功数The number of dice showing 8 or higher in a roll., which don't stack; the target makes a Fortitude saveFortitude save强韧豁免The save against poison, disease, and other effects on the body.. If the character spends 3 Willpower instead, it takes no action and is included in another melee Brawl attack action.


Qinna (1-5):

Prerequisites: Strength 3, Dexterity 3, Brawl 2

Level 1: Improved Grapple

Sharp eyes, quick hands, one move and it's done.

The character gains a feat bonus equal to this Feat's level on rolls tied to Brawl (Grappling).

Level 2: Bear Hug

How about a warm hug?

In a grapplegrapple擒抱Seizing and holding an opponent. contestopposed roll对抗A roll whose DC is the opponent's successes, like racing someone or shoving them aside., the character's SizeSize体积How big a creature or object is. It affects reach and some rolls. counts as higher than it really is by this Feat's level x 1.

Level 3: Tendon Split

You know, keeping someone from moving is actually very simple.

When the character tries to pin a target, the target's Strength counts as lower than it really is by this Feat's level. If that brings the target's Strength to 0 or below, the target can't oppose the pin.

Level 4: Chokehold

If you can't breathe, no amount of strength helps.

If the character successfully pins a target, every ability the pinned target activates through speech automatically fails, including but not limited to the Song of the Norns and spells with verbal components. Abilities it is maintaining also end at once, but effects that are already active and need no active maintenance are unaffected. The pinned target is also "suffocating" until it breaks the pin.

Level 5: Bone Crusher

Tendon-Splitting, Bone-Breaking Hand!

When the character attacks a target they are grappling, they can also deal limb impairment points to the target's limbs equal to the attack's damage. These stack, and the target makes a Fortitude save.


Leg Sweep (2):

Prerequisites: Strength 3, Brawl 2

Level 2:

Once per roundround轮The time in which everyone in a fight acts once., after the character deals at least 1 damage with a melee Brawl attack, they can choose one of the damaged units. That unit must make a DEX + AthleticsAthletics运动Walking, running, jumping, throwing weapons, and athletics of every kind. (Balance) roll against a DCdifficulty难度The number of successes a roll needs; DC for short. equal to the damage it took; if it fails, it falls prone at once. This Feat doesn't work on targets whose Size or Strength is more than 3 higher than the character's.


Brawler (3-5):

Prerequisite: Brawl 3 or higher

Level 3: Smash Everything

When the character holds an improvised weapon in a natural weapon and makes a Brawl attack, they can add the improvised weapon's damage to the natural weapon's, up to this Feat's level.

When the character holds an improvised weapon in a natural weapon and makes a BladeBlade白刃The Skill for fighting with swords and other melee weapons. attack, they can add the natural weapon's damage to the improvised weapon's, up to this Feat's level.

Level 4: Savage Beating

When fighting with improvised weapons, the character can wield objects or creatures up to (Legendary Strength x 1) Size larger than themselves, and each point of Size by which the object or creature is larger than the character raises its weapon damage by 1. The character still has to meet the carrying requirements.

Level 5: Instinctive Fighting

While holding an improvised weapon in melee, the character can spend 3 Willpower as an immediate actionimmediate action反射动作A reaction you can take outside your turn. It needs a specific ability. before taking damage to make a melee Brawl attack or melee Blade attack, carrying no TechniquesTechnique招式A specific move within an Art., against a target within reachreach触及How far a melee attack can strike. that is attacking them.