Mental Feats
Demolitions Expert (1-3):
Prerequisites: IntelligenceIntelligence智力Knowledge, memory, and reasoning. Abbreviated INT in checks. 3, DexterityDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks. 3, CraftsCrafts手艺A trade, craft, or art, split into separate sub-skills such as Crafts - Smithing. - Explosives 2
Level 1: Demolitionist
Your character is very good with all kinds of explosivesExplosive爆炸物Bursts on use, affecting creatures in an area.. They know all the technology needed to make explosives, from building their own to identifying and setting off ready-made bombs. You have also had explosive ordnance disposal (EOD) training, and can defuse explosives you have never seen before.
The character gains a feat bonusfeat bonus专长加值A bonus granted by a Feat. equal to this FeatFeat专长A special ability bought with XP or character-creation points.'s level on Crafts - Technological EssenceTechnological Essence科技本质The Essence of things made by science and technology. Vulnerable to a Film's tech suppression. Explosives rollsroll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'..
Level 2: Demolitions Genius
Only you understand the true essence of a bomb.
If an explosive's "explosion" trait deals damage, it deals 1L more damage when the character uses it. If the explosion deals damage several times, only the first instance gains the extra 1L.
Level 3: King of Demolitions
You know bombs like the back of your hand. Before anyone else can see what's happening, your explosive art is already done.
The actions the character needs to "plant" and "detonate" explosives drop one step (see the explosive traits under items).
See Through (1-4)
Prerequisites: Intelligence 3, AcademicsAcademics学识Broad knowledge such as philosophy, history, and literature. 3 with the "Monsters" SpecialtySpecialty专业A focus within a Skill that gives a specialty bonus on related rolls.
In all cases, for every trait of this Feat, an Academics (Monsters) roll against a given target only counts once; you can't learn more about a target by rolling repeatedly.
Level 1: Let me see what the hell you are
The character gains a feat bonus equal to this Feat's level + 1 DP on Academics rolls.
Level 2: Know your enemy and know yourself
The character gains 1 extra successextra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded. on Academics (Monsters) rolls.
Level 3: And you will never lose a battle
When the character's Academics (Monsters) roll meets the minimum (the square of the monster's RankRank支线The power grade of abilities and rewards: Unranked, D, C, B, A, S. Prices combine Ranks and Reward Points, e.g. DD+1200 = two D-Ranks and 1,200 points.), if the monster has a "weakness", they learn what it is.
Level 4: Better not let me find your weak spot.
For each piece of information the character learns about a target through Academics (Monsters), they gain 1 point of insight bonusinsight bonus洞察加值A bonus from foresight, intuition, or special understanding. on rolls against that target only, until the target changes kind (including but not limited to race or AugmentationAugmentation改造A resource that modifies the body through technology, magic, or anomalous means.).
New Oriental Chef (1-4)
Prerequisite: Crafts - Cooking 2
Level 1: you gain a feat bonus equal to this Feat's level on Crafts - Cooking.
Level 2: anyone who spends at least ten rounds eating food you made gains a morale bonusmorale bonus士气加值A bonus from inspiration or encouragement. equal to half this Feat's level on all rolls, for one scenescene场景A continuous stretch of story, such as one fight or one negotiation. or fifteen minutes (whichever is longer).
Level 3: you gain one extra success on Crafts - Cooking.
Level 4: you can now use WillpowerWillpower意志力A character's mental reserve, spent to boost rolls or fuel abilities.'s basic use on your Cooking rolls, even though they are extended rollsextended action延续动作An action that takes several rolls, adding up successes until it's done.. If you do, your dish gives off golden light that shoots into the sky, and its aroma spreads so that people can't help swallowing. This counts as a D-Rank, Natural EssenceNatural Essence自然本质The Essence of things that exist naturally in the real world. charm effect coming from food, which only stirs up appetite, in a circle with a radius of your Intelligence in meters; it can be blocked by [SealedSealed封闭[Sealed X]: armor that fully encloses the wearer and reduces area damage.] buildings. This charm isn't demonic or supernatural: anyone can shake it off at any time if they want, without a roll.
Code Monkey (1-2):
Prerequisites: Intelligence 2, ComputerComputer电脑Using computers, their systems, and software. 2
Level 1:
The character gains a feat bonus equal to this Feat's level on Computer rolls.
Level 2:
When the character uses Willpower's basic use to add DPdice pool骰池How many d10s a roll uses, usually Attribute + Skill + modifiers. Written DP. to a Computer roll, they gain an extra 3 DP perfect bonusperfect bonus完美加值A special bonus that stacks with any other bonus..
Iron Will (1-5):
Prerequisites: ResolveResolve决心Decisiveness and determination, and stubbornness too. Supernaturally, the strength of the spirit. Abbreviated RES in checks. 3, ComposureComposure沉着Calm and quick thinking; keeping your head under pressure. Supernaturally, the vitality of the mind. Abbreviated COM in checks. 3
Level 1:
The character gains a feat bonus equal to this Feat's level on Will rolls.
Level 2:
When the character uses Willpower's basic use to add DP to an action (or to add defense), they gain an extra 1 DP perfect bonus (or 1 point of perfect defense), and 1 more when this Feat reaches level 4.
Level 3:
The character gains 1 extra success on Will rolls.
Level 4:
When resisting, savingsave豁免A roll to resist a harmful effect: Will, Reflex, or Fortitude. against, or removing conditioncondition不良状态A harmful effect on a character. Point-based conditions are mild or severe depending on the key resisting Attributes. points and inherent conditions caused by mind-affecting effects, one of the character's key resisting AttributesAttribute属性A character's nine basic traits, in three groups: Physical, Mental, and Social. In checks they are written as three-letter abbreviations (STR, DEX, STA, INT, PER, RES, PRE, MAN, COM), as in INT + Computer. (your choice) counts as higher by this Feat's level x 1.
Level 5:
Once per scene, when the character resists or saves against condition points and inherent conditions caused by mind-affecting effects, you can roll twice, but you must accept the second result, even if it is worse. The character's Willpower pool also grows by 2.
Broad Knowledge (2):
Prerequisite: Intelligence 4
Level 2:
The character doesn't suffer the no-Specialty penalty on knowledge rolls using Academics or ScienceScience科学Physics, chemistry, biology, geology, and how to apply them..
Healing Hands (1-3):
Prerequisites: Intelligence 2, MedicineMedicine医学Knowledge of the body, from first aid to surgery. 2
Level 1:
The character gains a feat bonus equal to this Feat's level on Medicine rolls.
Level 2:
When the character has a full set of medical tools (scalpel, rubbing alcohol, sutures, and so on; the STStoryteller主持人The person who runs the game and speaks for the world; ST for short. decides), or is in a hospital, operating room, or similar setting (the ST decides), the total time for the "Long-Term Care" action is halved.
Level 3:
The character can choose a target within reachreach触及How far a melee attack can strike. and make a special "Long-Term Care" roll against a DCdifficulty难度The number of successes a roll needs; DC for short. equal to the target's HealthHealth生命值How much damage a character can take, tracked by grade: H (healthy), B, L, A. Written HP.. On a success, they convert lethal damagelethal damage致命伤害Serious damage, written L: blades and bullets. in the target's health boxeshealth box生命槽One box of Health. Damage fills boxes with its grade (B, L, or A). to bashing damagebashing damage冲击伤害The lightest damage grade, written B: punches, kicks, blunt blows., up to the character's Medicine level, and convert aggravated damageaggravated damage恶性伤害The worst damage grade, written A. Very hard to heal. on the target to lethal damage, up to the character's Medicine extra successes (at least 1). This counts as natural recovery.
Whether or not the Long-Term Care succeeds, the target counts as having taken an 8-hour long restlong rest长休A long rest, such as a full night's sleep.. The character can use this ability on a given target only once every 24 hours, and if they have already given the target normal "Long-Term Care", they can't use this ability on that target within 24 hours.
Meditation (1-3):
Prerequisite: PerceptionPerception感知Noticing your surroundings, spotting changes, and picking out details quickly; also insight and intuition. Abbreviated PER in checks. 3
Level 1: once per day, the character can meditate for 2 hours to recover 1 Willpower. If the character has a general Energy PoolEnergy Pool能量池Energy that powers abilities, such as mana, inner force, or chakra., they can recover 3 points of one general energy instead of Willpower.
Level 2: once per day, the character can meditate for 4 hours to recover 2 Willpower. If the character has general Energy Pools, they can also recover 3 points of every general energy at once, or 6 points of one general energy. This doesn't stack with the level 1 effect, but the character can meditate once each way per day.
Level 3: when the character meditates both ways back to back, it counts as a long rest with all its benefits. Also, if the character is somewhere suited to meditation (including but not limited to a sealed chamber or a cold jade bed; the ST decides), the total meditation time is halved.
Special: meditation time counts as a long rest. For example, if you use Meditation 1, meditate for 2 hours, and then rest for 6, it counts as an 8-hour long rest. Energy recovered through meditation doesn't count against an Energy Pool's daily recovery limit.
Language (1-5):
Prerequisite: Intelligence 1
Level 1: basic reading and writing; you can at least tell it apart from other languages.
Level 2: fairly fluent spelling and reading; you can understand most newspaper articles.
Level 3: excellent command of the language; idioms and slang are no problem.
Level 4: you know its dialects and the history of its language family by heart. Buying a language of the same family or branch costs half. For example, someone with English 4 learns German or French at half cost, since they are related European languages. The ST has the final say on how languages are grouped.
Level 5: you can create a new language that only you can teach to others, and the Overseerthe Overseer主神The giant sphere of light at the center of the Overseer's Space. It summons Reincarnators, sells upgrades, heals and revives, and erases those who break its rules.'s translation doesn't work on it. When creating the language, besides the language at level 5, you can blend in up to (your Legendary Intelligence) x 1 other languages, each of which must be at least level 3 (you don't lose the languages you know). The DC to decipher the language is the sum of the levels of all the languages blended into it + your Legendary Intelligence. A created language can't itself be the base language or a blended language. If you later learn more languages, you can spend 1 XP per language to blend it into a created language.
Special: you can have this Feat more than once, for example Chinese 3, German 2, English 2. Each level of this Feat costs only 3 XP.
Special: at the start of the game, you get total language levels equal to twice your Intelligence as your native languages; for example, someone with Intelligence 2 can have 4 levels of this Feat in total. A character's native language should usually be at least level 2.
Keen Ears (2)
Prerequisites: Perception 3; the character doesn't have the "Poor Hearing" or "Deaf" FlawsFlaw缺陷A drawback a character is born with or acquires.
Description: you pick up more detail from what you hear.
Effect: you gain keen hearingkeen hearing灵敏听觉Detecting and locating by sound..
Gourmand (2)
Prerequisite: Perception 3
Description: your sense of smell and taste are sharper than most people's.
Effect: you gain keen scentkeen scent灵敏嗅觉Detecting and tracking by smell..
Team Player (1):
Prerequisite: Intelligence 3
Description: you are good at working with others.
Effect: you gain a 3 DP feat bonus on rolls to help others.
Division of Labor (1):
Prerequisite: Intelligence 3
Description: you know how to break the path to a goal into separate steps.
Effect: when you help someone with an extended roll, instead of giving them a bonusbonus加值A modifier that adds to a pool or value. Bonuses of the same type usually don't stack; use the highest., your successessuccesses成功数The number of dice showing 8 or higher in a roll. are added to the extended roll's total.
Devotee (1-5):
Prerequisite: a divine spellcaster role of D-Rank or higher
Level 1: Devout Prayer
Description: praying to the gods is a believer's most basic duty.
Effect: the character gains a feat bonus of DP equal to this Feat's level on divine spellcasting rolls.
Level 2: Tempered Will
Description: only the strong-willed can pass the gods' trials.
Effect: as a swift actionswift action迅捷动作A very quick action, usually once per turn., the character can gain a feat bonus equal to this Feat's level + 1 on Will savesWill save意志豁免The save against mental and mind-affecting effects., lasting one round.
Level 3: Pure Heart
Description: only the purest may step into the most holy realm.
Effect: you choose a second VirtueVirtue美德A noble quality the character holds to.. Each of your Virtues can trigger once per FilmFilm影片A mission world the Overseer sends Reincarnators into, usually based on a movie, novel, or game..
Level 4: Understanding the Oracle
Description: you have read the scriptures widely and glimpsed the doctrine.
Effect: choose OccultOccult神秘学Knowledge of curses, magic, legends, and the dark world; also used for spellcasting rolls. or Academics. That Skill rises one level, you gain every Specialty under it, and one Specialty you choose under Occult or Academics has its specialty bonusspecialty bonus专业加值A bonus from a Skill Specialty. become 3 DP.
Level 5: Blessed of the Gods
Description: your devotion has caught a god's eye, and the god grants you oracles.
Effect: twice per day, the character can spend 10 minutes praying to a god. When the prayer ends, you make a PERPerception感知Noticing your surroundings, spotting changes, and picking out details quickly; also insight and intuition. Abbreviated PER in checks. + Academics or Occult roll and ask the god one question. Based on your successes, the ST answers your question. The information must be true, but not necessarily complete. In certain special scenes and moments, the ST may refuse to give you any information.
Sleepwalker (2):
Prerequisite: Composure 3
Level 2: legend says Cao Cao could kill in his sleep. You're even better: you can do your homework in your sleep.
While asleep, you aren't helpless and can act as normal. But on any active roll, the relevant Attribute counts as 2 if it is higher than 2, and the relevant Skill counts as 1 if it is higher than 1, and you can't use any supernatural abilities. Nothing you do while asleep interferes with your rest.