Glossary

Every rules term in English and Chinese, with a short explanation. The same list drives the highlighted terms across the rules: hover over, tap, or tab to a term marked with a dotted underline to see its entry.

Setting

English中文Explanation
the Overseer主神The giant sphere of light at the center of the Overseer's Space. It summons Reincarnators, sells upgrades, heals and revives, and erases those who break its rules.
the Overseer's Space主神空间Where Reincarnators rest between Films: a white platform in endless darkness, ringed by 20 doors to personal rooms. Called 'the Space' for short.
Reincarnator轮回者Someone summoned by the Overseer who survived their first Film; the player characters.
Newcomer新人A summoned person still in their first Film. Survivors become Reincarnators.
Reincarnator team轮回小队All the Reincarnators who share one Overseer's Space form a team.
Team Feat轮回队专长A feat bought for a whole Reincarnator team rather than one character.
Film影片A mission world the Overseer sends Reincarnators into, usually based on a movie, novel, or game.
Rank支线The power grade of abilities and rewards: Unranked, D, C, B, A, S. Prices combine Ranks and Reward Points, e.g. DD+1200 = two D-Ranks and 1,200 points.
Unranked无支线The lowest power grade, below D-Rank. Talents, flaws, and basic combat effects count as Unranked.
Contest Rank对抗等级The Rank an ability uses when compared against or contested by another ability.
Storyteller主持人The person who runs the game and speaks for the world; ST for short.
Storyteller's ruling心判A result the ST decides on the spot when the rules do not cover a situation.
house rule房规An extra rule an ST adds for their own campaign. It overrides the rulebook.
playing a session跑团Playing a tabletop RPG session.
running a campaign开团Starting and running a campaign as the ST.
end of the campaign结团The story of this Overseer's Space is over and every character's story is complete.
Reward Points奖励点数The most common currency of the setting, spent to exchange resources and upgrades from the Overseer.
exchange兑换Buying resources from the Overseer with Reward Points and Ranks.
resource资源Anything that can be exchanged for: bloodlines, augmentations, titles, items, and more.
upgrade强化The general word for any power gained through exchange. Not the same as an enhancement bonus.
character sheet人物卡The record of a character's numbers; also used for the character itself.
character creation建卡Building a new character by the rules.
fresh character白卡A character built by the standard rules, with no resources or upgrades yet.

Attributes

English中文Explanation
Attribute属性A character's nine basic traits, in three groups: Physical, Mental, and Social. In checks they are written as three-letter abbreviations (STR, DEX, STA, INT, PER, RES, PRE, MAN, COM), as in INT + Computer.
Physical Attributes生理属性Strength (STR), Dexterity (DEX), and Stamina (STA).
Mental Attributes心智属性Intelligence (INT), Perception (PER), and Resolve (RES).
Social Attributes互动属性Presence (PRE), Manipulation (MAN), and Composure (COM).
Strength力量Muscle power and explosive force. Abbreviated STR in checks.
Dexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks.
Stamina耐力Health, toughness, and metabolism; the ability to withstand injury and illness. Abbreviated STA in checks.
Intelligence智力Knowledge, memory, and reasoning. Abbreviated INT in checks.
Perception感知Noticing your surroundings, spotting changes, and picking out details quickly; also insight and intuition. Abbreviated PER in checks.
Resolve决心Decisiveness and determination, and stubbornness too. Supernaturally, the strength of the spirit. Abbreviated RES in checks.
Presence风度Bearing and force of personality; drawing others' attention. Supernaturally, how far one transcends the Natural Essence. Abbreviated PRE in checks.
Manipulation操控Influencing others and getting them to do what you want. Abbreviated MAN in checks.
Composure沉着Calm and quick thinking; keeping your head under pressure. Supernaturally, the vitality of the mind. Abbreviated COM in checks.
Legendary Attribute传奇属性An Attribute level beyond human limits, granting extra general effects.
Attribute damage属性伤害Damage that temporarily lowers an Attribute; it can be healed.
Attribute drain属性丢失A permanent loss of Attribute points.

Character Elements

English中文Explanation
Skill技能A learned ability. Attribute + Skill makes most dice pools.
Specialty专业A focus within a Skill that gives a specialty bonus on related rolls.
Feat专长A special ability bought with XP or character-creation points.
Flaw缺陷A drawback a character is born with or acquires.
Talent天赋A natural advantage a character is born with.
Quirk怪癖A personal habit or oddity that shapes personality more than power.
Virtue美德A noble quality the character holds to.
Vice罪恶A dark impulse the character struggles to resist.
Morality道德值A measure of the character's humanity and moral limits.
Health生命值How much damage a character can take, tracked by grade: H (healthy), B, L, A. Written HP.
health box生命槽One box of Health. Damage fills boxes with its grade (B, L, or A).
Willpower意志力A character's mental reserve, spent to boost rolls or fuel abilities.
Energy Pool能量池Energy that powers abilities, such as mana, inner force, or chakra.
Gauge刻度Another kind of meter that tracks an ability, granted only by a resource. A Gauge is not an Energy Pool.
Gene Lock基因锁A seal on human potential. Opening it grants enormous power in moments of crisis.
XP经验值Points earned in Films and spent to raise Skills and buy Feats.
Essence本质The fundamental nature of a resource or effect: Natural, Technological, Magical, or Anomalous.
Natural Essence自然本质The Essence of things that exist naturally in the real world.
Technological Essence科技本质The Essence of things made by science and technology. Vulnerable to a Film's tech suppression.
Magical Essence魔幻本质The Essence of magic and fantastic powers.
Anomalous Essence特异本质Supernatural Essence that is neither magical nor technological, such as psychic powers.
Bloodline血统A resource that changes the character's lineage, granting racial or inherited powers.
Augmentation改造A resource that modifies the body through technology, magic, or anomalous means.
Eye Technique瞳术A special power used through the eyes, such as the Sharingan or Byakugan.
Cultivation System修炼体系A complete Eastern cultivation path with its own stages and techniques.
Title称号A resource representing a profession or identity, with its own advancement path.
Grimoire魔导书A book of spells, used to learn and cast them.
Badge徽章A special kind of resource.
Art技艺A martial or practical discipline learned through training.
Technique招式A specific move within an Art.
footwork art身法An Art that improves movement and dodging.
cultivation method心法The core method for cultivating inner energy.
protective qi护身劲Inner energy used as a protective layer around the body.
mental disorder精神异常A lasting psychological condition from mental trauma.
faith orientation信仰导向The direction of a character's faith, which affects divine abilities.
Character Trait角色特性A roleplaying trait used instead of Virtue and Vice. Playing it out restores Willpower equal to its trait score.
Will意志值How steadfast a character's mind is: Resolve + Composure. It is also the Willpower maximum.

Skills

English中文Explanation
Blade白刃The Skill for fighting with swords and other melee weapons.
Brawl肉搏The Skill for fighting unarmed or with fist weapons.
Athletics运动Walking, running, jumping, throwing weapons, and athletics of every kind.
Drive驾驶Driving vehicles of all kinds, including ramming and chases.
Firearms枪械Using, maintaining, and repairing guns, from pistols to heavy machine guns.
Larceny手上功夫Defeating security, picking locks, picking pockets, and other sleight of hand.
Stealth隐藏Hiding and moving unseen.
Survival求生Living off the land, finding food and shelter, resisting poison and disease, and tracking.
Archery弓箭Shooting with bows.
Academics学识Broad knowledge such as philosophy, history, and literature.
Computer电脑Using computers, their systems, and software.
Crafts手艺A trade, craft, or art, split into separate sub-skills such as Crafts - Smithing.
Investigation调查Spotting clues and details others miss.
Medicine医学Knowledge of the body, from first aid to surgery.
Occult神秘学Knowledge of curses, magic, legends, and the dark world; also used for spellcasting rolls.
Science科学Physics, chemistry, biology, geology, and how to apply them.
Animal Ken动物沟通Understanding, training, and getting along with animals.
Empathy感受Understanding and sharing other people's feelings and motives.
Expression表达A performing art, split into separate sub-skills such as Expression - Oratory.
Intimidation胁迫Making others afraid enough to obey, through force or threats.
Socialize交际Smooth talking: bargaining, conversation, seduction, rousing, and persuasion.
Subterfuge掩饰Hiding your intentions, deceiving others, and talking your way past them.

Rolls and Dice

English中文Explanation
roll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'.
dice pool骰池How many d10s a roll uses, usually Attribute + Skill + modifiers. Written DP.
difficulty难度The number of successes a roll needs; DC for short.
static roll竞争A roll against a fixed, preset DC, like lifting a sack of rice or jumping a pit.
opposed roll对抗A roll whose DC is the opponent's successes, like racing someone or shoving them aside.
save豁免A roll to resist a harmful effect: Will, Reflex, or Fortitude.
the three saves三豁免Will, Reflex, and Fortitude saves together.
Will save意志豁免The save against mental and mind-affecting effects.
Reflex save反射豁免The save to avoid area attacks and similar effects.
Fortitude save强韧豁免The save against poison, disease, and other effects on the body.
Initiative先攻The value that sets turn order in combat.
chance die机运骰The single d10 you roll when your pool drops to 0 or less. Only a 10 succeeds, and a 1 is a dramatic failure.
dramatic failure大失败Rolling a 1 on a chance die, which brings a setback of the ST's choosing.
10-again10加骰Each 10 you roll lets you roll one more die and add any success it shows.
9-again9加骰Like 10-again, but 9s also let you roll another die.
8-again8加骰The best again rule: 8s, 9s, and 10s all let you roll another die.
successes成功数The number of dice showing 8 or higher in a roll.
extra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded.
margin of success胜利数How many successes a roll beat the DC by.
margin of failure失败数How many successes a roll fell short of the DC by.
instant action单一动作An action settled by a single roll.
extended action延续动作An action that takes several rolls, adding up successes until it's done.
pulling your punches留手Deliberately holding back to do less harm.
flat-footed措手不及Caught unready; usually unable to use defense bonuses.

Bonus Types

English中文Explanation
bonus加值A modifier that adds to a pool or value. Bonuses of the same type usually don't stack; use the highest.
penalty减值A modifier that subtracts from a pool or value.
perfect bonus完美加值A special bonus that stacks with any other bonus.
untyped penalty无名减值A penalty with no type; untyped penalties stack.
circumstance bonus环境加值A bonus from the surroundings or situation.
equipment bonus器械加值A bonus (or penalty) from tools, weapons, armor, and other gear.
inherent bonus内在加值A bonus from a change to the character's own body or being.
training bonus修行加值A bonus earned by training in a skill or ability.
enhancement bonus增强加值A bonus from something that boosts an Attribute or item, like a +2 belt of Strength.
morale bonus士气加值A bonus from inspiration or encouragement.
insight bonus洞察加值A bonus from foresight, intuition, or special understanding.
deflection bonus偏斜加值A bonus to defense and against area effects. It doesn't stack.
luck bonus幸运加值A bonus from good fortune.
size bonus体积加值A bonus from a creature's size.
cover bonus掩蔽加值A defense bonus from concealment or cover.
force bonus力场加值A defense bonus from a force field.
technique bonus招式加值A bonus granted by a Technique.
specialty bonus专业加值A bonus from a Skill Specialty.
feat bonus专长加值A bonus granted by a Feat.
roleplay bonus表演加值A bonus the ST awards for good roleplaying.

Actions and Time

English中文Explanation
scene场景A continuous stretch of story, such as one fight or one negotiation.
round轮The time in which everyone in a fight acts once.
turn回合One character's moment to act within a round.
free action自由动作An action that takes almost no time, like speaking a few words.
swift action迅捷动作A very quick action, usually once per turn.
move action移动动作Moving, or anything that takes as long.
standard action标准动作Your main action, such as an attack or using an ability.
full-round action整轮动作A move action and a standard action combined.
full-turn action全回合动作A swift action, a move action, and a standard action combined.
immediate action反射动作A reaction you can take outside your turn. It needs a specific ability.
readied action准备动作An action prepared in advance and taken when a chosen trigger happens.
concentration专注The focus needed to keep certain abilities or actions going.
short rest短休A brief rest that restores some resources.
long rest长休A long rest, such as a full night's sleep.

Combat

English中文Explanation
bashing damage冲击伤害The lightest damage grade, written B: punches, kicks, blunt blows.
lethal damage致命伤害Serious damage, written L: blades and bullets.
aggravated damage恶性伤害The worst damage grade, written A. Very hard to heal.
damage cap伤害上限The most damage one attack can deal.
damage save伤害豁免Reducing or avoiding damage with a save.
damage absorption伤害吸收Soaking up part of the damage taken.
damage negation伤害抵消Cancelling a set amount of damage.
damage conversion伤害转化Turning damage into a lighter grade or another form.
damage reduction物理伤害减免Ignore X points of each physical hit. Written DR X/weakness, e.g. DR 5/magic.
damage ignoring伤害忽略An ability to ignore damage entirely under certain conditions.
energy resistance能量抗力An ability that cancels a type of energy damage.
immunity免疫Complete protection from a kind of effect, but only from sources of equal or lower Rank.
Base Defense基础防御A character's basic defense without gear.
Dodge Defense闪避防御Defense from getting out of the way.
parry格挡Blocking an attack with a weapon or shield. A weapon tagged [Parry X] adds X shield bonus when parrying.
Parry Defense格挡防御Defense from parrying.
Insight Defense洞察防御Defense from reading the opponent's moves.
Armor Defense盔甲防御Defense provided by armor.
Shield Defense盾牌防御Defense provided by a shield.
Natural Armor天生防御A defense bonus from tough hide or other natural traits.
Hardness硬度How much damage an object ignores.
Size体积How big a creature or object is. It affects reach and some rolls.
reach触及How far a melee attack can strike.
range射程How far a ranged attack reaches: base range and maximum range.
adjacent邻接Right next to each other.
line of effect效果线An unblocked path for an effect to reach its target.
line of sight视野线A clear view of the target.
area attack范围攻击An attack that hits everything in an area. Targets usually make a Reflex save.
multi-target attack多目标攻击One attack against several targets at once.
multiple attacks多次攻击Attacking more than once in a round, which brings a multiple-attack penalty.
touch attack接触攻击An attack that only needs to touch the target, ignoring armor.
basic attack普通攻击An ordinary attack with no Technique or ability.
all-out attack全力攻击Attacking with everything, giving up defense.
critical hit暴击An especially effective hit that deals extra damage.
grapple擒抱Seizing and holding an opponent.
trip绊摔Knocking an opponent off their feet.
aim瞄准Spending actions to line up a shot for a better hit.
natural weapon天生武器A weapon that is part of the body: claws, fangs, horns.
temporary HP临时生命值Extra Health that is lost first when you take damage.
fast healing快速医疗Automatically healing some damage every round.
regeneration再生Powerful self-healing that can even regrow limbs.
condition不良状态A harmful effect on a character. Point-based conditions are mild or severe depending on the key resisting Attributes.
mild condition轻度不良状态While the points are below the higher key resisting Attribute: penalties in some areas only.
severe condition重度不良状态Once the points reach the higher key resisting Attribute: it can strip abilities or forbid actions.
stun points眩晕点数Points that build up the stunned condition.
burn points燃烧点数Points that build up the burning condition.
charm points魅惑点数Points that build up the charmed condition.
unavoidable不可避免An effect that cannot be reduced or saved against.
no save不可豁免An effect that allows no save.
dismiss解消Ending an ongoing effect at will.
revive复活Bringing a dead character back to life, usually through the Overseer.
annihilated爆体而亡Dead beyond any form of revival.
amplify增幅Spending extra energy to boost an ability.
spirit灵体A soul-like being with no physical body.
incorporeal虚体Able to pass through matter and hard to harm with physical attacks.
invisibility隐形Unable to be seen.
mobility机动性How nimble a mode of movement like flight is: perfect, good, average, clumsy, or none.

Damage Types

English中文Explanation
physical damage物理伤害Damage from physical force. Damage reduction applies to it.
energy damage能量伤害Damage from non-physical energy. Damage reduction doesn't apply, but energy resistance does.
pure energy damage纯能量伤害Energy that can only be described as 'energy', with no physical explanation.
fire damage火焰伤害Damage from heat, such as flames or scalding steam.
cold damage寒冰伤害Damage from extreme cold.
lightning damage雷电伤害Damage from powerful electric current.
acid damage腐蚀伤害Damage from acid or other corrosive substances.
sonic damage音波伤害Damage from sound vibration.
radiant damage光能伤害Damage from intense light, such as lasers and lightsabers.
holy damage光明伤害Damage from supernatural powers of light or order.
unholy damage黑暗伤害Damage from supernatural powers of darkness or chaos.
mental damage精神伤害Damage that strikes the mind directly.
force damage力场伤害Damage from force fields.
poison damage毒素伤害Damage from poison.
falling damage坠落伤害Damage from falling.
falling object damage坠落物伤害Damage from being hit by a falling object.
mixed damage混合伤害Damage of several types at once.

Senses and Detection

English中文Explanation
detection侦测Becoming aware that something is there.
pinpointed精确定位Knowing exactly where a target is.
approximate location模糊定位Knowing only roughly where a target is.
sensory range敏感范围How far around them a character can notice things.
tremorsense颤动感知Sensing creatures through vibrations in the ground.
blindsense盲感Noticing nearby creatures without sight.
blindsight盲视Pinpointing nearby creatures without sight.
darkvision黑暗视觉Seeing even in total darkness.
low-light vision昏暗视觉Seeing normally in dim light.
spirit sight灵感视觉Seeing spirits and other unseen beings.
true seeing真实视觉Seeing through illusions and disguises to the true form of things.
keen scent灵敏嗅觉Detecting and tracking by smell.
keen hearing灵敏听觉Detecting and locating by sound.
spider climb蛛行术Walking on walls and ceilings like a spider.

Item Tags

English中文Explanation
High Speed高速[High Speed X]: the target's Base + Dodge + Parry Defense drop by X.
Armor Piercing破甲[Armor Piercing X]: the attack strips X points of the target's armor, shield, and Natural Armor defense.
Spell Piercing破魔[Spell Piercing X]: ignores X points of defense from supernatural effects.
Overpower威猛[Overpower X]: ignores X points of defense from parrying.
Light Throwing Weapon轻投掷武器Made for throwing: +1 DP equipment bonus on thrown attacks.
Heavy Throwing Weapon重投掷武器Thrown attacks use Strength as the key Attribute.
Concealed Weapon暗器Always a Light Throwing Weapon. The target needs a Perception + Investigation roll to notice it.
Flexible Weapon软兵器You can grapple or trip with Blade instead of Brawl.
Fist Weapon肉搏武器Worn over the hands or natural weapons; attacks use Brawl.
Polearm长柄武器Doubles the weapon's reach.
Explosive爆炸物Bursts on use, affecting creatures in an area.
EMP FieldEMP力场An electromagnetic pulse affecting one target or an area.
Defense A/B防御A/BUse A against melee attacks and B against ranged attacks.
Armor Penalty盔甲减值[Armor Penalty X]: how much the armor hampers Base Defense and speed.
Bulletproof防弹Firearm damage drops one grade (to bashing at least).
Energyproof防能量武器Energy weapons can't convert their damage to aggravated.
Sealed封闭[Sealed X]: armor that fully encloses the wearer and reduces area damage.
Hazard-Proof三防Protects against high pressure, vacuum, and extreme temperatures, and blocks inhaled gases.
Spell Resistance法术抗力[Spell Resistance X]: shields the wearer against spells.
Penetrating贯穿After dealing damage, you can attack the next target in the same line.
Super Penetrating超级贯穿Like Penetrating, and also ignores obstacles with Hardness below its Armor Piercing.
Energy Weapon能量武器Ranged energy weapons have [High Speed 8].
Magical魔法Bypasses matching damage reduction and can partly harm spirits and incorporeal beings.
Ghost Touch幽冥Harms spirits and incorporeal beings directly, and the final damage is doubled.
Holy神圣Also called [Light]. Part of the damage against dark creatures goes up one grade.
Unholy亵渎Also called [Dark]. Part of the damage against light creatures goes up one grade.
Stun眩晕Damage above the target's Size or Stamina gives it stun points.
Knockback击飞Damage beyond the target's Size and Stamina knocks it flying.
Returning回力Comes back to the wielder's hand after a thrown attack.
Explosive Ammo爆矢Deals extra effects when the target's armor + Natural Armor is too low.
Bombardment炮击An area attack on a target zone; everyone inside makes a Reflex save.
Mount支架Set up as a full-round action to halve the Strength needed.
Guided制导Can spend a full-round action to lock on to a target.
Homing自动制导Like Guided, but locks on by itself after firing.
Tracking追踪Builds on Guided: if it misses, it keeps chasing next round.
Short Burst短点射Fires 3 rounds at once for a +1 DP perfect bonus.
Long Burst长点射Fires 5 rounds at once for a +2 DP perfect bonus.
Full Auto连射Fires 10 rounds at once for a +3 DP perfect bonus.
Suppressive Fire火力压制A standard action to sweep a line or cone with no penalty.
Unlimited Ammo无限弹药Ammo or power never runs out.
Material材质Made of a special material (such as adamantine or mithral) and gains its effects.
Two-Handed双手A weapon that needs both hands.
Heavy沉重Heavier than it looks; it needs extra Strength.
Soulbound认主Bonds to the first person who can wield it fully; no one else can use it after that.
Spray喷射A standard action to spray an area.

Table Slang

English中文Explanation
roleplay扮演Bringing your character to life; RP for short.
burning Willpower爆意志Spending one or more points of Willpower.
steamroll车A verb. To 车 a card is to build a character; to 车 a monster is to crush it.
pink粉红Adult content, as in pink resources or a pink campaign.
flake鸽子A player or ST who often doesn't show up.
unlocking开锁Usually means making a Gene Lock roll.
rules-lawyering口胡Bending vague rules to your own advantage.
slacking off摸鱼Being in the game without actually playing.