Transcendence and Divinity
Transcendence and divinity:
Transcendence and divinity is the gap between mortals and gods.
Having it means you are stepping into the realm of the "gods".
To tell them apart, we split divinity into divine ranks 0 to 20.
Godhood
EssenceEssence本质The fundamental nature of a resource or effect: Natural, Technological, Magical, or Anomalous.: Magical EssenceMagical Essence魔幻本质The Essence of magic and fantastic powers.
Prerequisite: having Godhood (or transcendence and divinity)
Price: S + 16,000
Description: Godhood is the core of a god's power, and nearly all a god's power runs on it. Legend has it that many mortals were even deified as gods because they obtained Godhood.
Rank up: your divine rank rises by one.
The road to godhood: this ability can be bought more than once, and its effects stack.
Gifted: most roads to godhood take real trials, and can't be learned through training alone, so this ability can't be self-taught. But once you already have divine rank 0, you can buy it with the self-taught rules, representing growing stronger through training.
Divine rank 0
Beings at this divine rank are often called demigods or half-gods. Children of a mortal and a god belong here too, as do the vast majority of heavenly soldiers and generals. A famous example is Heracles.
Divine rank 1 to 10
These beings are called lesser gods. They are fairly weak, and in a mythology they are usually little-known minor gods in some pantheon. They are usually good at some SkillSkill技能A learned ability. Attribute + Skill makes most dice pools. or hold some office.
For example, the Chinese underworld judges, and the Thunder God and Lightning Mother, belong here.
Divine rank 11 to 16
These beings are called intermediate gods. They are usually fairly strong, play major roles in their mythology, and have many worshippers and great divine power.
For example, Thor the thunder god and Ares the god of war belong here.
Divine rank 17 to 19
These beings are called greater gods. They are the greatest gods of each pantheon, with immense strength and divine power.
For example, Zeus and Odin belong here.
Divine rank 20
Only creator gods are at this rank. Creator gods transcend all other gods; they may no longer exist, but their standing can't be shaken.
For example, Pangu and Jehovah belong here.
Divine power:
Great deities have supreme divine power, which gives them abilities in every area.
Note that divine power is tied closely to divine rank, so gods without divine rank have no divine power.
Divine rolls: endless energy fills a deity's body and makes their rollsroll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'. more powerful. A deity gains a divine bonusbonus加值A modifier that adds to a pool or value. Bonuses of the same type usually don't stack; use the highest. of (divine rank x 5) on all rolls, and attack extra successesextra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded. equal to their divine rank.
Divine bonuses stack with any bonus.
Greater gods have a new basic use of WillpowerWillpower意志力A character's mental reserve, spent to boost rolls or fuel abilities.:
When the character makes a roll (on their turn or off it), they can spend 3 Willpower with no action, and every die in that roll's DPdice pool骰池How many d10s a roll uses, usually Attribute + Skill + modifiers. Written DP. automatically counts as a 10, but with no rerolls.
Divine defense: divine energy surrounds a deity and makes their defense far tougher than any mortal thing's. A deity gains divine defense of (divine rank x 5) and defense extra successes equal to their divine rank.
Divine defense stacks with any defense.
Divine reduction: divine protection gives a deity (divine rank x 2) DR/- damage reductiondamage reduction物理伤害减免Ignore X points of each physical hit. Written DR X/weakness, e.g. DR 5/magic..
Divine resistance: divine protection gives a deity (divine rank x 2) all-energy resistanceenergy resistance能量抗力An ability that cancels a type of energy damage..
Divine spell resistance: divine protection gives a deity (divine rank x 2) Spell ResistanceSpell Resistance法术抗力[Spell Resistance X]: shields the wearer against spells..
Divine authority:
Every god gains divine authority.
Divine immunitiesimmunity免疫Complete protection from a kind of effect, but only from sources of equal or lower Rank.:
A deity is immune to all transformation, petrification, and other effects that change its form; the deity's own transformation abilities still work normally.
A deity can live without food, water, sleep, or breathing.
A deity has an unlimited lifespan and is immune to aging effects.
A deity isn't affected by any energy drain, Attribute drain, or Attribute damageAttribute damage属性伤害Damage that temporarily lowers an Attribute; it can be healed..
A deity is immune to all mind-affecting effects.
A deity isn't affected by environments.
A deity has incredibly keen perception, and has darkvisiondarkvision黑暗视觉Seeing even in total darkness..
A deity is immune to disease, poison, sleep, possession, death, dazing, paralysis, and instant death effects.
Deities of divine rank 11 or higher are immune to all imprisonment and banishment effects.
Deities of divine rank 17 or higher are immune to time, space, and causality effects.
For all ranked immunities, your divine rank decides their Contest RankContest Rank对抗等级The Rank an ability uses when compared against or contested by another ability..
They start at C-Rank, and every 3 divine ranks raise their RankRank支线The power grade of abilities and rewards: Unranked, D, C, B, A, S. Prices combine Ranks and Reward Points, e.g. DD+1200 = two D-Ranks and 1,200 points. by 1.
(0: C, 1-3: B, 4-6: A, 7-9: S)
Salient divine abilities:
Deities of rank 1 or higher all understand and govern some things in the mortal world to some degree, and this connection gives them power.
A deity of divine rank 1 or higher gains at least one extraordinary power at each divine rank, called a salient divine ability. Using one counts as a standard actionstandard action标准动作Your main action, such as an attack or using an ability. and costs 1 Willpower, unless the power says otherwise. Salient divine abilities work normally in antimagic areas and aren't affected by Spell Resistance.
Each god stands for the powers of their own domain.
For each divine rank, a god can choose one ability of their domain.
Nature portfolios: elements, seasons, the sun, forests, oceans, springs, pools, waterfalls, storms, wildfires, earthquakes, whirlwinds, rainforests, glaciers, the poles, the stars, caves, dungeons, the Underdark, dawn, noon, dusk, night, the moon, shadow, darkness, the wilds, ocean currents, waves, sea winds, physical strength, ships, fair winds, cold, forest bounty, sprouting, quiet places, crops
Race portfolios: flying creatures, dragons, reptiles, intelligent divine beasts, intelligent nonhumans, lycanthropes, beasts and monsters, liches, dryads, woodland creatures, felines, dinosaurs, polar peoples, the dead, the young
Profession portfolios: wizards, casters, druids, nobles, rangers, guards, protectors, farmers, gardeners, guardians of graves, hunters, miners, sailors, monks, rogues, bards, wanderers, necromancers, paladins, warriors, powerful tyrants, caravans, knights
Skill portfolios: sculpture, painting, literature, writers, mapmaking, technique, craftsmanship, architecture, smithing, theft, poetry, song, debate, magic, spells, necromancy, weapon skill, strategy, planning, tactics, prophecy, navigation, naval warfare, trade, all the arts, dance, portals, exploration, athletics, tracking, agriculture, self-protection
Concept portfolios: supremacy, migration, speed, joy, happiness, victory, adventure, justice, inspiration, freedom, creation, knowledge, beauty, love, passion, forgetting, loss, secrets, hedonism, sensual desire, renewal, fate, truth, kingship, the Weave of magic, money, wealth, greed, duty, faithfulness, riot, disease, poison, travel, exploration, undeath, luck, misfortune, unlucky accidents, endurance, suffering, martyrdom, fortitude, war, destruction, plunder, betrayal, cruelty, birth, creativity, vitality, pain, harm, agony, torment, hardship, torture, bloodlust, orthodox warfare, great festivals, grand funerals, purification, death, stability, changelessness, oaths, guardianship, vengeance, retribution, just reward and punishment, strife, hatred, tyranny, fear, mischief, murder, lies, conspiracy, deceit, illusion, festive celebration, political corruption, peace, the cycle of life.
- Revitalization
You can bring all things back to life.
Effect: centered on the deity, you call in a great deal of life force from all around. Make a spellcasting roll: creatures you choose within 100 meters per success, centered on you, gain fast healing of (+1 per divine rank). If they already have fast healing, it stacks. Fast healing above 4 recovers aggravated damageaggravated damage恶性伤害The worst damage grade, written A. Very hard to heal. at 4:1. It lasts 1 round per 2 successes.
This ability can also animate unowned objects. An animated object takes the human or animal form that best fits its shape, and its Attributes are (divine rank x 2) + SizeSize体积How big a creature or object is. It affects reach and some rolls. modifier + the energy the deity spends.
Deity spends 10% to 100%: all Attributes +1 to +10, lifespan 12 to 120 hours
Size 5 to 100: Physical Attributes +0 to 50, lifespan -0 to 100 hours
Related portfolio: life
- Divine recall
A god has superhuman memory for the details of events.
Effect: the god can recall any event of a certain type that has ever happened. The scope of the type is described in the god's portfolio.
Special: a god can choose this salient divine ability more than once, choosing a different type each time.
Related portfolio: knowledge
- Power of truth
A deity can see through every lie, and can force creatures to tell the truth.
Effect: a deity knows the lies of anyone (except deities of the same or higher divine rank). This works on any creature the deity can sense.
A deity can move creatures with divine power so that they tell the truth. A deity can affect up to as many creatures at once as their divine rank. The nearest creatures within the deity's line of sightline of sight视野线A clear view of the target. are affected first. Affected creatures can't say anything untrue for a day. They must pass a Will roll (DCdifficulty难度The number of successes a roll needs; DC for short. = 10 + divine rank + Presence extra successes) to resist this power. If they pass, they aren't affected by the power for a day.
Related portfolio: justice, law, truth
- See secrets
Nothing is secret before a deity!
Effect: a deity only needs to look at a creature to know everything it has ever done (trivial or crucial to it), unless the target passes a Will roll (DC = 10 + divine rank + Presence extra successes).
Related portfolio: knowledge, secrets
- Sense death
A deity can sense when and where a mortal will die.
Effect: the moment a deity sees a mortal, they know exactly when and how its life will end. Some deities give mortals cryptic hints because of this, but that only seems to add to their helpless sorrow.
Related portfolio: death
- Divine Skill focus
Prerequisite: the chosen Skill at 15
Effect: the god gains a bonus of 10 + divine rank when using the chosen Skill.
Special: this bonus stacks with the divine rank bonus. If the chosen Skill is related to the god's portfolio, the god can add their divine rank to the DC to try to do it as a free actionfree action自由动作An action that takes almost no time, like speaking a few words.. For example, if a task's DC is 20, a god of rank 6 with Divine Skill focus, for a task related to their portfolio, can try to do it as a free action at DC 26.
A god can choose this salient divine ability more than once, choosing a different Skill each time.
Related portfolio: any
- Master of craft
A deity's CraftsCrafts手艺A trade, craft, or art, split into separate sub-skills such as Crafts - Smithing. are unrivaled!
Prerequisite: Crafts 15
Effect: everything a deity makes counts as masterwork, while costing the money and time of an ordinary item. Items made this way have twice the normal HardnessHardness硬度How much damage an object ignores., and the DC to break them gains a +10 enhancement bonusenhancement bonus增强加值A bonus from something that boosts an Attribute or item, like a +2 belt of Strength.. This can be used to make walls, gates, or anything else the deity can make.
Related portfolio: craft, creation
- Forge artifacts
A deity can make magic items more powerful than mortal limits allow.
Prerequisites: Crafts 15, Occult 15, and three SpecialtiesSpecialty专业A focus within a Skill that gives a specialty bonus on related rolls. in Crafts
Effect: a deity can make weapons, armor, scepters, staves, wands, rings, and legendary items more powerful than ordinary limits allow.
Related portfolio: craft, knowledge, magic
- Extraordinary performance
A god's performing far surpasses any mortal bard's.
Prerequisite: Socialize 15
Effect: when a god sings, tells jokes, recites poetry, plays music, or gives any other kind of performance, it only takes 1 full-turn actionfull-turn action全回合动作A swift action, a move action, and a standard action combined. for the god to produce one of the effects below. A god can use this ability (1 per divine rank) times a day. The effect can reach up to (20 per divine rank) creatures within (100 per divine rank) meters, centered on the god. Choose one of these effects:
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Affected creatures can't act normally: they all dance, watch the performance enraptured, laugh, or cheer the god's performance. Affected creatures get -4 to all defense, can't make Reflex savesReflex save反射豁免The save to avoid area attacks and similar effects., and can't use shields. A creature can make a Will saveWill save意志豁免The save against mental and mind-affecting effects. to resist this effect (DC = 10 + divine rank + Presence extra successes). The effect lasts (10 per divine rank) turns after the god stops performing.
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Affected creatures feel happy. They are immune to fear and coercion effects, and if your divine rank is higher than that of whoever put such an effect on a creature, you can counter or dispel it. This can dispel rage effects, unless the other side's divine rank is higher than yours. The immunity to fear and coercion lasts (10 per divine rank) turns after the god stops performing.
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Affected creatures feel very sleepy. This works much like the Sleep spell, but can affect any living thing. To resist this mental effect, a creature makes a Will save (DC = 10 + divine rank + Presence extra successes). Affected creatures sleep for (1 per divine rank) hours, and the god can end the effect at any time.
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Affected creatures are deeply moved: any creature whose Stamina is lower than the god's divine rank dies on the spot unless it passes a Fortitude savesave豁免A roll to resist a harmful effect: Will, Reflex, or Fortitude. (DC = 10 + divine rank + Presence extra successes). If the creature passes, it isn't affected by performance effects again for a day.
Special: not every god can use all these effects; which ones are available is described in the god's portfolio.
Related portfolio: art, poets, beauty, dance, love, music, poetry.
- Alter form
This deity can change its appearance and form; this is an anomalous ability.
Prerequisites: a shape-changing ability, Skill, and Survival 10
Effect: with just a move-type action, the deity can change its form, including its clothing and gear. The new form must be a physical, corporeal body. The deity can take only limited changes to its body, such as adding or removing an arm or two.
If the chosen new form has wings, the deity can also fly with them. Likewise, if the new form has fins and gills, the deity gains the ability to swim and breathe underwater. The deity can keep its new form as long as it likes, but to return to its original form, it must use this power again.
This power doesn't change the deity's attack bonuses, defense, or saves. The deity doesn't gain the new form's other special abilities, natural weapons, natural defenses, supernatural abilities, or anomalous abilities either. The deity can change some details of the new form (such as hair color and style, skin color, sex, and so on). If the deity uses this power to help with a disguise, its disguise roll gains a +10 bonus.
Related portfolio: nature, secrets, theft
- Speak with all things
A deity can communicate freely with every creature it knows.
Effect: the deity has the supernatural ability to communicate with every creature it knows of.
Related portfolio: nature
- Divine decree
A deity can compel creatures to carry out the tasks it sets.
Effect: this power works like the Enslave spell, but it only works on mortals, and deities of the same or higher divine rank can remove it.
A deity can command as many targets at once as its divine rank, but no more targets per day than its divine rank. The nearest targets within the deity's line of sight are affected first.
Related portfolio: justice, law
- Divine curse
A deity can lay a curse on a creature!
Effect: mortals can't save against this power. If the deity uses it on a deity of the same or lower divine rank, the target must pass a Will roll (DC = 10 + divine rank + Presence extra successes). And only deities of the same or higher divine rank can remove the curse.
The deity can give the affected target one of these 3 effects:
All the Attributes in one Attribute group take Attribute damage equal to the divine rank. This Attribute damage can't recover naturally, and drops them no lower than 1.
A 50% chance each turn of zoning out and taking no action.
A penaltypenalty减值A modifier that subtracts from a pool or value. equal to the divine rank on all rolls.
A deity can curse as many targets at once as its divine rank, but no more targets per day than its divine rank. The nearest targets within the deity's line of sight are affected first.
Related portfolio: evil
- Gift of life
A deity can raise the dead!
Effect: a deity can give the dead new life, however long they have been dead and whether or not the body remains.
Special: this power needs a material component, regardless of how long the creature has been dead.
This power can reviverevive复活Bringing a dead character back to life, usually through the Overseer. the dead regardless of their wishes. But the deity must rule the realm of the dead, or its divine realm must be where mortal souls dwell. This power can return elementals, outsiders, or an imprisoned soul to life.
Once revived, the creature's HealthHealth生命值How much damage a character can take, tracked by grade: H (healthy), B, L, A. Written HP. is all healthy, its WillWill意志值How steadfast a character's mind is: Resolve + Composure. It is also the Willpower maximum. is full, and all its Energy PoolsEnergy Pool能量池Energy that powers abilities, such as mana, inner force, or chakra. are full.
This power can't revive creatures killed by a deity of higher divine rank using "Hand of death" or "Life and death".
Related portfolio: healing, life
- Hand of death
A deity can instantly kill any living mortal!
Effect: the deity just has to point at any living mortal within sight to snuff out its life at once, as long as the deity and the mortal are in line with each other.
Special: this is a standard action, and the affected mortal must pass a Fortitude roll (DC = 10 + divine rank + Presence extra successes). If it passes, the mortal still takes (divine rank x 5) aggravated damage, which is nearly enough to kill it anyway; this damage ignores damage absorptiondamage absorption伤害吸收Soaking up part of the damage taken., damage reduction, and damage negationdamage negation伤害抵消Cancelling a set amount of damage.. If the mortal dies from failing the roll, it can't be revived except by a deity of the same or higher divine rank using "Gift of life", "Life and death", or "Area life and death".
Related portfolio: death
- Keen senses
A deity has extraordinarily keen senses.
Divine senses: your sensory rangesensory range敏感范围How far around them a character can notice things. becomes (1,500 meters per point of Perception) + (divine rank x 15,000) meters.
Related portfolio: truth, exploration
- Divine aura
The true body of a deity of divine rank 1 or higher can deeply affect mortals or gods of lower rank. They find themselves feeling invigorated, or wretched and afraid, depending on the god's mood and their relationship with the deity.
Effect: divine aura is a mental ability; mortals or lower-ranked gods can make a Will roll to resist it, at DC 10 + divine rank + the deity's Presence extra successes. A deity is immune to the divine auras of gods of lower or equal rank, and any creature that passes the roll is immune to that deity's aura for a day. The aura spreads out around the god, with a maximum radius set by divine rank, and the deity can change the size of its aura as an immediate action. If it chooses 0 meters, the ability is effectively switched off for the time being. When two deities' auras overlap, only the one of higher rank works; they can only coexist if their ranks are equal.
Divine rank: maximum aura radius
1-5: 10 meters per divine rank
6-10: 100 meters per divine rank
11-15: 1 kilometer per divine rank
16-20: 10 kilometers per divine rank
As an immediate action, a deity can make someone of its alignment, or one of its worshippers, immune to its aura. This immunity lasts a day or until the deity ends it. A creature affected by the aura keeps being affected unless it leaves the area. The deity chooses one of the following aura effects, and can change the current effect each turn as an immediate action.
Daze: creatures bathed in the holy light are dazzled and awestruck, and can't do anything except defend themselves.
Dread: creatures tremble before the deity's might, taking a morale penalty equal to the deity's Presence extra successes on all rolls. The deity's purest gaze and bearing terrify creatures, and they flee as fast as they can.
Resolve: the deity's allies gain a morale bonusmorale bonus士气加值A bonus from inspiration or encouragement. equal to the deity's Presence extra successes on all rolls.
Related portfolio: any domain
- Remote sensing
A deity can sense what is happening around any of its worshippers, temples, or other holy sites and relics.
Effect: the deity can use this ability as a standard action, with its radius growing by 1 light-year per rank. This supernatural ability can also be used on anyone who speaks the deity's name or title, for 1 hour after the name is spoken. It can also be used on any place where something related to the deity's portfolio happens. Remote sensing can cross any plane. It can't be fooled by spells like misdirection or anti-detection fields, and doesn't produce a detectable magical field (such as a mind scan).
A deity can sense its own surroundings and two or more remote locations at once (depending on divine rank).
Divine rank: number of remote locations at once
1-5: 2
6-10: 5
11-15: 10
16-20: 20
Once the deity chooses a remote location, it automatically starts receiving information from there until it chooses a new location or can't continue for some reason (such as the 1-hour limit after its name was spoken running out).
Block sensing: a deity of rank 1 or higher can spend a standard action to block the sensing of deities of the same or lower rank. The ability's radius grows by a light-year per divine rank, and it can be used on any of the deity's temples and holy sites, or any place where something related to the deity's portfolio happens. A god can set up two blocked areas at once, plus a 100-mile radius around itself.
Related portfolio: any domain
- Portfolio sense
A deity can sense any event related to its portfolio.
Effect: a deity can look back up to 1 "light-year" per divine rank, or foresee up to 1 "light-year" per divine rank ahead, for events related to its portfolio. When a deity senses an event, it only knows that it happened and where, and receives no further information. For example, a demigod of the sea can sense a great wave striking a village, and knows where it happened, but can't learn details like the wave's shape or direction. When a deity senses something happening, it can use remote sensing to see the details.
Related portfolio: exploration, truth, secrets
- Automatic action
Deities don't make Skill rolls the way mortals so often do.
Effect: when a deity takes an action related to its portfolio, as long as its DC doesn't exceed the value in the table below (by divine rank), the deity can treat it as an immediate action. The number of immediate actions a deity can take each turn is also in the table.
Divine rank: maximum DC for automatic actions, number of immediate actions
1-5: 15, 2
6-10: 20, 5
11-15: 25, 10
16-20: 30, 20
For example: a demigod of war and creation can make 30 Gauss pistols as immediate actions, but must have the necessary materials and tools on hand.
For example: a demigod of healing can complete surgery of difficulty no higher than 15 as an immediate action, but must have the necessary materials and tools on hand.
Related portfolio: any domain
- Master of servants
This deity holds the essence of servitude. Its commands are absolute: every servant must obey or be destroyed. This ability can be used in several ways.
Command: you make a Will + OccultOccult神秘学Knowledge of curses, magic, legends, and the dark world; also used for spellcasting rolls. roll, opposedopposed roll对抗A roll whose DC is the opponent's successes, like racing someone or shoving them aside. by the target's Will; the target can add its Size and Occult rating to its contest. On a success, the target becomes your fanatical servant for one scenescene场景A continuous stretch of story, such as one fight or one negotiation.. If your successes exceed the target's by more than 10, the target becomes your eternal servant, in life and in death.
Destroy: you make a Will + Occult roll, opposed by the target's Will; the target can add its Size and Occult rating to its contest. On any success, the target's bashing health track is filled completely. If your successes exceed the target's by more than 5, its lethal health track is filled completely. If they exceed the target's by more than 10, the target is annihilated, with no save.
Inspire: you make a spellcasting roll. Every 2 successes give your servants 1 point of morale bonus, and every 5 successes give +1 morale extra success, up to your divine rank.
Related portfolio: evil
- Turn of fate
This deity holds the essence of fate: palm up is good fortune, palm down is bad, and success and failure turn with a flick of the hand.
Effect: you can make every 1 rolled on one roll count as a 10, or every 10 rolled on one roll count as a 1.
Related portfolio: chance, luck
- Source of magic
This deity holds the essence of mystery.
Effect: when using any ability or item of the Magical Essence, the deity gains a divine bonus of 10 + (1 per divine rank) extra successes.
Related portfolio: magic, knowledge
- Omen of death
This deity holds the essence of death, and its touch is fatal.
Effect: the deity makes a spellcasting roll, opposed by the target's Will; the target can add its Size and occult level (usually its BloodlineBloodline血统A resource that changes the character's lineage, granting racial or inherited powers. level) to its contest.
If you win, you "understand" the target's "death", so you can "erase" its "life" in the simplest, most direct way. The "death" shows itself in whatever form you "understand": perhaps a jumble of dots and lines, perhaps obvious wounds and bloodstains, or perhaps just a simple crosshair.
But whatever its form, that spot is surely where the creature's "death" lies. The spell lasts less than an instant, so when you attack, besides the penalty for a called shot at a specific target (treated as attacking an eye-sized target, five times Dodge DefenseDodge Defense闪避防御Defense from getting out of the way.), you take an extra penalty twice that again (that is, seven times Dodge Defense).
If you hit where the "death" lies and deal at least 1 damage, the attack counts as dealing exactly enough bashing damagebashing damage冲击伤害The lightest damage grade, written B: punches, kicks, blunt blows. to fill three full health tracks, and it can't be reduced by any means.
Related portfolio: evil, death
- Heaven-shattering ruin
This deity holds the essence of destruction, and its attacks shatter heaven and earth.
Effect: when this deity attacks to destroy a large continuous object (such as a mountain, a dam, or a building), it can ignore the size and location of the point it strikes and damage the whole object, and its damage to Structure is multiplied by 50. When attacking creatures, its final damage is doubled.
Related portfolio: war, destruction
- Grant divine arts
You grant your supreme divine power to your believers.
Effect: you can let any creature that prays to you (whose faith must be in you) use your Skills that have an energy cost; these Skills are called divine arts.
Related portfolio: any
- Undying body
Your body can't perish.
Effect: you can restore your Health to healthy.
Related portfolio: renewal, self-protection
- Advent of the divine realm
The world created by your supreme divine power will surely come.
Effect: you gain a divine realm, and can return to it at any time as a standard action. This is an S-Rank space ability that only beings with Godhood can intercept. But any being with Occult 10 or more can make an Occult roll against a DC equal to your control value to locate your divine realm's coordinates, and can enter it with any space ability that crosses worlds.
Your divine realm counts as an S-Rank vehicle, where X is the sum of its Attributes: divine realm Size = X x 10, Structure = X, Hardness = X / 2. As a special rule, the divine realm's Hardness can't be ignored or offset by [Armor PiercingArmor Piercing破甲[Armor Piercing X]: the attack strips X points of the target's armor, shield, and Natural Armor defense.]. The divine realm counts as a fully enclosed vehicle: those outside it can't directly affect targets inside, but the lord of the realm can freely attack or affect targets outside within rangerange射程How far a ranged attack reaches: base range and maximum range..
You can spend 9 Willpower per round to make your divine realm descend on the mission world temporarily; this counts as you being inside your divine realm.
- King of war
Your attacks can't be stopped.
Effect: on your attack rolls, every die counts as a 10, but with no rerolls. And if you have an ability that deals damage or conditionscondition不良状态A harmful effect on a character. Point-based conditions are mild or severe depending on the key resisting Attributes., that damage and those condition points are unavoidableunavoidable不可避免An effect that cannot be reduced or saved against..
Related portfolio: destruction, war, death, harm
- Power of the guardian
Your defense is unbreakable.
Effect: you can convert your defense extra successes into divine defense at 1:4. And you add your defense bonuses as divine bonuses to saves and opposed rolls.
Related portfolio: stability, guardianship