Character Creation Feats

These FeatsFeat专长A special ability bought with XP or character-creation points. can only be chosen when creating a character sheetcharacter sheet人物卡The record of a character's numbers; also used for the character itself..


Note:

Because these Feats are chosen at character creationcharacter creation建卡Building a new character by the rules., they cannot be bought by normal means.

Even if you somehow gain XP during character creation, you cannot buy them with XP.


Special Identity (1-5)

Prerequisite: none

Level 1: maybe you spent time in a shooting club, never get lost when camping, or are a bit famous on some IT forums... in short, you stand out a little from the people around you.

Choose one relevant SkillSkill技能A learned ability. Attribute + Skill makes most dice pools.; its cap at character creation rises to 4. You can also carry some simple items into FilmsFilm影片A mission world the Overseer sends Reincarnators into, usually based on a movie, novel, or game., such as a knife or a laptop, worth no more than 200 points in total. (If an item isn't in the resourceresource资源Anything that can be exchanged for: bloodlines, augmentations, titles, items, and more. list, the STStoryteller主持人The person who runs the game and speaks for the world; ST for short. sets its price.)

Level 2: maybe you are a tycoon's illegitimate child, a famous racer's personal mechanic, or a mercenary who lives on the edge... either way, your past is unusual and rarely seen.

At character creation, you gain 2 free Skill points or 4 extra SpecialtiesSpecialty专业A focus within a Skill that gives a specialty bonus on related rolls., which can go on any Skill, though you must still follow the other character creation rules. You can carry items into Films that ordinary people rarely have, such as a small revolver or climbing gear, worth no more than 300 points in total. (If an item isn't in the resource list, the ST sets its price.)

Level 3: you have won an Olympic gold medal, have troops loyal to you, or have hacked a certain superpower's defense department more than once... you are at the very top of some field.

After your character sheet is finished, you can choose up to three Skills at level 3 and raise them to 4 immediately. You can carry items into Films that would seem unthinkable for ordinary people, such as a sniper rifle or a specially modified computer, worth no more than 400 points in total. (If an item isn't in the resource list, the ST sets its price.)

Level 5: you have qualities beyond ordinary people, in mind or in body: sometimes just an astonishing knack for electronics, sometimes an irrepressible thirst for blood... some part of you already belongs to the supernatural.

Choose one exchange of RankRank支线The power grade of abilities and rewards: Unranked, D, C, B, A, S. Prices combine Ranks and Reward Points, e.g. DD+1200 = two D-Ranks and 1,200 points. D or lower (not DD). If it can grow, you must choose its lowest level. You gain it. This counts as awakening your dormant EssenceEssence本质The fundamental nature of a resource or effect: Natural, Technological, Magical, or Anomalous. at a lower cost. The exchange you choose cannot be tradable, and if it is a template ability, you count as already having that template. You must explain this in detail in your background.

You can carry any items that fit your character's background into Films, worth no more than 500 points in total. (If an item isn't in the resource list, the ST sets its price.)

Special: this Feat has no level 4.

Special: a higher level of this Feat replaces the effects of a lower one (rather than stacking).

Special: this Feat can be bought more than once for different levels. For example, a guerrilla fighter who used to belong to a shooting club can buy Special Identity 1 and Special Identity 2 separately, raising their FirearmsFirearms枪械Using, maintaining, and repairing guns, from pistols to heavy machine guns. cap at character creation to 4 and gaining 2 free Skill points.

Special: when deciding what items the character carries, they must fit the character's background, and the ST may forbid your character from bringing certain items.

Special: under the character-making rules, no items may be carried in.


Huge Build (2)

Prerequisite: if you take this Feat, you cannot take the "Dwarfish Build" FlawFlaw缺陷A drawback a character is born with or acquires..

Level 2: you are over 2 meters tall and weigh over 120 kg.

The character's SizeSize体积How big a creature or object is. It affects reach and some rolls. rises to 6, and for carrying capacity their Strength counts as 1 higher than it really is.


Psychic Sixth Sense (3)

Prerequisites: PerceptionPerception感知Noticing your surroundings, spotting changes, and picking out details quickly; also insight and intuition. Abbreviated PER in checks. 2, ResolveResolve决心Decisiveness and determination, and stubbornness too. Supernaturally, the strength of the spirit. Abbreviated RES in checks. 2, ComposureComposure沉着Calm and quick thinking; keeping your head under pressure. Supernaturally, the vitality of the mind. Abbreviated COM in checks. 2

Level 3: you have a sixth sense for the supernatural. When you meet something supernatural, your body reacts: your hair stands on end, your arms get goosebumps, a chill runs up your spine; it differs from person to person. You don't necessarily hear or see anything, and you don't necessarily know what is going on.
The character gains a Spirit Power Energy PoolEnergy Pool能量池Energy that powers abilities, such as mana, inner force, or chakra. and can learn and use general Spirit Power abilities.

D-Rank Spirit Power abilities: Resolve 6 or Composure 6

C-Rank Spirit Power abilities: Resolve 11 or Composure 11

B-Rank Spirit Power abilities: Resolve 16 or Composure 16

A-Rank Spirit Power abilities: Resolve 21 or Composure 21

S-Rank Spirit Power abilities: Resolve 31 or Composure 31


Mind Power TalentTalent天赋A natural advantage a character is born with. (3)

Prerequisites: Resolve 3, Composure 3

Level 3: your mental power is extremely strong, perhaps even strong enough to affect others.

You gain a Mind Power Energy Pool and can learn and use general Mind Power abilities.

D-Rank Mind Power abilities: Resolve 6 or Composure 6

C-Rank Mind Power abilities: Resolve 11 or Composure 11

B-Rank Mind Power abilities: Resolve 16 or Composure 16

A-Rank Mind Power abilities: Resolve 21 or Composure 21

S-Rank Mind Power abilities: Resolve 31 or Composure 31


Magical Constitution (3)

Prerequisites: IntelligenceIntelligence智力Knowledge, memory, and reasoning. Abbreviated INT in checks. 2, OccultOccult神秘学Knowledge of curses, magic, legends, and the dark world; also used for spellcasting rolls. 3

Description: you have magical power that comes from within you.

Level 3: you gain a mana Energy Pool and can buy and learn general magic normally, but your AttributesAttribute属性A character's nine basic traits, in three groups: Physical, Mental, and Social. In checks they are written as three-letter abbreviations (STR, DEX, STA, INT, PER, RES, PRE, MAN, COM), as in INT + Computer. and Occult must meet the requirements.

Note, however, that this doesn't count as having a high caster level; you only qualify to learn higher spells. So this way, you can't heighten lower spells, and your caster level always counts as D.

D-Rank spells: Occult 4, Intelligence 6

C-Rank spells: Occult 7, Intelligence 11

B-Rank spells: Occult 10, Intelligence 16

A-Rank spells: Occult 12, Intelligence 21

S-Rank spells: Occult 14, Intelligence 31


Innate Tao Body (3)

Prerequisites: PresencePresence风度Bearing and force of personality; drawing others' attention. Supernaturally, how far one transcends the Natural Essence. Abbreviated PRE in checks. 3, Occult 3

Description: from birth, you have been closer than others to the essence of the Tao.

Level 3: you gain a Tao Power Energy Pool and can learn and use general Taoist arts normally, but your Attributes and Occult must meet the requirements.

Note, however, that this doesn't count as having a high caster level; you only qualify to learn higher spells. So this way, you can't heighten lower Taoist arts, and your caster level always counts as D.

D-Rank spells: Occult 4, Presence 6

C-Rank spells: Occult 7, Presence 11

B-Rank spells: Occult 10, Presence 16

A-Rank spells: Occult 12, Presence 21

S-Rank spells: Occult 14, Presence 31


Psionic Constitution (3)

Prerequisites: Resolve 3, Composure 3

Level 3: mysterious psionic power flows in your blood, and you unconsciously cause all kinds of strange phenomena.

You gain a Psionics Energy Pool and can learn and use general psionic abilities, but your Attributes must meet the requirements.

D-Rank psionic abilities: Resolve 6 or Composure 6

C-Rank psionic abilities: Resolve 11 or Composure 11

B-Rank psionic abilities: Resolve 16 or Composure 16

A-Rank psionic abilities: Resolve 21 or Composure 21

S-Rank psionic abilities: Resolve 31 or Composure 31


Martial Prodigy (3)

Prerequisites: StaminaStamina耐力Health, toughness, and metabolism; the ability to withstand injury and illness. Abbreviated STA in checks. 3, BrawlBrawl肉搏The Skill for fighting unarmed or with fist weapons. or BladeBlade白刃The Skill for fighting with swords and other melee weapons. 3

Level 3: you are a one-in-ten-thousand martial prodigy, with natural talent in every martial art.

You gain an inner force Energy Pool and can learn and use general martial arts, but your Attributes and Skills must meet the requirements.

D-Rank martial arts: Brawl or Blade 4, Stamina 6

C-Rank martial arts: Brawl or Blade 7, Stamina 11

B-Rank martial arts: Brawl or Blade 10, Stamina 16

A-Rank martial arts: Brawl or Blade 12, Stamina 21

S-Rank martial arts: Brawl or Blade 14, Stamina 31


Breathtaking Beauty (1-4)

Prerequisites: Presence 4. If the character's appearance is changed by disguise or another ability, they lose all benefits of this Feat.

Level 1:

The character gains a feat bonusfeat bonus专长加值A bonus granted by a Feat. equal to this Feat's level on SocializeSocialize交际Smooth talking: bargaining, conversation, seduction, rousing, and persuasion. rollsroll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'..

Level 2:

Anyone whose starting attitude toward the character is Indifferent instinctively takes a liking to them: their starting attitude rises one level, up to Friendly (for attitudes, see the Socialize Skill). But a badly handled conversation can still turn them hostile.

Level 3:

As long as you don't attack or act hostile (including but not limited to threatening, persuading, buffing teammates, or debuffing targets), enemies won't choose you first when attacking. (If you and another target are both within an enemy's rangerange射程How far a ranged attack reaches: base range and maximum range., it attacks the other one first, but you can still be caught by an area attackarea attack范围攻击An attack that hits everything in an area. Targets usually make a Reflex save..) This is a DD-Rank mind-affecting effect.

Level 4:

Once per day, the character can spend a full-round actionfull-round action整轮动作A move action and a standard action combined. and 2 Willpower to choose a target within 10 meters who can see and can see the character. The character then makes a PREPresence风度Bearing and force of personality; drawing others' attention. Supernaturally, how far one transcends the Natural Essence. Abbreviated PRE in checks. roll, gaining a feat bonus equal to this Feat's level, opposedopposed roll对抗A roll whose DC is the opponent's successes, like racing someone or shoving them aside. by the target's Will roll. If the target loses, every 2 points of difference raise the target's attitude toward the character by one level, up to Helpful, until the character leaves the target's sensory rangesensory range敏感范围How far around them a character can notice things.. When that ends, the target's attitude immediately drops to Wary, or to Hostile if it started at Wary. If the target wins, their attitude toward the character immediately drops two levels, to Hostile at worst.

This ability can be used only once per target.

Note: this Feat only works on beings who share your race's sense of beauty. For example, as a human you can only use it on races with a human sense of beauty; the ST decides.


Wolf Child / Tarzan (3)
Prerequisite: Intelligence 1 or lower
Level 3: a human child raised by wolves is called a wolf child: born human, but living as a beast. Their existence shows that human knowledge and ability are not inborn, and that walking upright and speech are not natural instincts.
You are immuneimmunity免疫Complete protection from a kind of effect, but only from sources of equal or lower Rank. to difficult terrain in natural environments, gain the Iron Stomach Feat, and your natural weaponsnatural weapon天生武器A weapon that is part of the body: claws, fangs, horns. deal lethal damagelethal damage致命伤害Serious damage, written L: blades and bullets.. Your only native language is Wolf, and your Feats and Skills can only go into beast-related abilities.

If you choose Tarzan instead, you can climb without Climbing rolls, at half your base movement speed. Your Jumping rolls always count as having a running start. Your only native language is Ape, and your Feats and Skills can only go into beast-related abilities.

Like a beast, you fear fire: whenever you see fire, you unavoidably gain 1 point of the fear emotion conditioncondition不良状态A harmful effect on a character. Point-based conditions are mild or severe depending on the key resisting Attributes..


Born Femboy (0)

Prerequisite: male

Description: you were born as cute or alluring as a girl, even though you are male.

Effect: you are slender and petite, with a face like a girl's.

For the prerequisites and effects of resources (other than Feats, Talents, Flaws, and QuirksQuirk怪癖A personal habit or oddity that shapes personality more than power.), you count as female, not male. But for negative effects that target sex, you count as male as well, and for attacks that target sex and effects that target organs, you still count as male.


Wastelander (2)

Prerequisite: Stamina 3

Description: you struggled to survive in the wasteland after the end of the world.

Effect: you are immune to Natural EssenceNatural Essence自然本质The Essence of things that exist naturally in the real world. poisons and diseases, and your maximum HealthHealth生命值How much damage a character can take, tracked by grade: H (healthy), B, L, A. Written HP. rises by 2.


Barbarian (2)

Prerequisites: one Physical AttributePhysical Attributes生理属性Strength (STR), Dexterity (DEX), and Stamina (STA). at 3, SurvivalSurvival求生Living off the land, finding food and shelter, resisting poison and disease, and tracking. 3 or higher

Description: you come from what is usually called an "uncivilized" ancient tribe.

Effect: you are immune to difficult terrain in natural environments. You can raise your StrengthStrength力量Muscle power and explosive force. Abbreviated STR in checks., DexterityDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks., or Stamina by 1; this doesn't change the Attribute cap at character creation. You dislike heavy armor: while not wearing heavy armor, your base movement speed rises by 4 meters.


Future Person (3)

Prerequisite: Intelligence 3

Description: you were born in a fantastical science-fiction future.

Effect: you have evolved genes. You gain 1 extra successextra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded. on INTIntelligence智力Knowledge, memory, and reasoning. Abbreviated INT in checks.-related rolls, gain every Specialty of the ScienceScience科学Physics, chemistry, biology, geology, and how to apply them. Skill, and your specialty bonusspecialty bonus专业加值A bonus from a Skill Specialty. for them becomes 2.


XX Enthusiast (1)

Prerequisite: any Skill at 1

Effect: choose one of your Skills that isn't 0 and gain one Specialty in it. That Specialty's specialty bonus becomes 3.

Special: you can take this Feat more than once, choosing a different Specialty each time.


Life's Potential (1)

Prerequisites: Stamina 4, Presence 4

Description: life has the potential to evolve, and you are the most remarkable among them.

Effect: add 1 to the result of your rolls to open your Gene LockGene Lock基因锁A seal on human potential. Opening it grants enormous power in moments of crisis..