Physical Feats


Sense of Direction (1):

Prerequisite: PerceptionPerception感知Noticing your surroundings, spotting changes, and picking out details quickly; also insight and intuition. Abbreviated PER in checks. 2

Level 1:

The character gains a 2 DP feat bonusfeat bonus专长加值A bonus granted by a Feat. on SurvivalSurvival求生Living off the land, finding food and shelter, resisting poison and disease, and tracking. (Tracking) rollsroll检定Rolling your dice pool of d10s; each die showing 8 or higher is a success. Written like 'a Dexterity + Stealth roll'..


Iron Stomach (1):

Prerequisite: StaminaStamina耐力Health, toughness, and metabolism; the ability to withstand injury and illness. Abbreviated STA in checks. 3

Level 1:

The character can eat all kinds of food without feeling sick: greasy food with a hangover, expired or moldy food, roots or insects in the wild, and so on. Poisons and food poisoning still affect them, though.

The character gains a 2 DP bonusbonus加值A modifier that adds to a pool or value. Bonuses of the same type usually don't stack; use the highest. on rolls to resist nausea points, and a 2 DP bonus on rolls to resist hunger and thirst.


Cat's Eyes (2):

Prerequisites: Perception 2; the character doesn't have the "Poor Eyesight" FlawFlaw缺陷A drawback a character is born with or acquires.

Level 2: your eyes can see in the dark like a cat's.

The character gains low-light visionlow-light vision昏暗视觉Seeing normally in dim light., and their visual sensory rangesensory range敏感范围How far around them a character can notice things. increases by 5 meters, with the approximate visual range increasing to match.


Fast Recovery (1-3)

Prerequisites: Stamina 2, SurvivalSurvival求生Living off the land, finding food and shelter, resisting poison and disease, and tracking. 2; the character doesn't have the "Impaired Healing" Flaw

Level 1: your wounds naturally recover quickly.

The character's injuries don't get worse.

Level 2: your injuries always stabilize quickly.

The character's natural healing is twice as fast.

Level 3: your body doesn't let injuries get you into trouble.

The character doesn't fall unconscious from having no healthy HealthHealth生命值How much damage a character can take, tracked by grade: H (healthy), B, L, A. Written HP. left, and their long restlong rest长休A long rest, such as a full night's sleep. takes half the time.


Wilderness Survival (1-3):

Prerequisite: Survival 3

Level 1: Survival Expert

The know-how to survive in the wild.

The character gains a feat bonus equal to this FeatFeat专长A special ability bought with XP or character-creation points.'s level on Survival (Wilderness Survival) rolls.

Level 2: Living Wild

You may be better suited to life in the wild than in the city.

Once per day, if you are unhappy with the result of a Survival (Wilderness Survival) roll, you can reroll it, but you must accept the new result, even if it is worse.

Level 3: Bear Grylls

Tastes like chicken, nice and crunchy.

All specialty bonusesspecialty bonus专业加值A bonus from a Skill Specialty. the character gets from Survival SpecialtiesSpecialty专业A focus within a Skill that gives a specialty bonus on related rolls. rise to 3, and they gain 1 extra successextra success附加成功Bonus successes from high Attributes, Skills, and other sources. They only add to a roll that already succeeded. on Survival (Wilderness Survival) rolls.


Quick Draw (1-3):

Prerequisite: DexterityDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks. 3

Level 1:

The character can draw a carried weapon as a swift actionswift action迅捷动作A very quick action, usually once per turn.. They can combine drawing an arrow from a quiver with any other action without using up a swift action.

Level 2:

The character can combine drawing a weapon with a move actionmove action移动动作Moving, or anything that takes as long. without using up any action, or draw two weapons at once as a swift action, or put a weapon away as a move action (sheathing counts as putting away).

Level 3:

The character's hands are even nimbler: they can draw two weapons at once as a free actionfree action自由动作An action that takes almost no time, like speaking a few words., and can combine drawing two weapons with other actions without using up any action. They can also put a weapon away as a swift action.

Special: this Feat can't speed up getting items stored somewhere too hidden or awkward to reach, such as in a backpack or a bag of holding (the STStoryteller主持人The person who runs the game and speaks for the world; ST for short. decides).


Fleet of Foot (1-3):

Prerequisite: StrengthStrength力量Muscle power and explosive force. Abbreviated STR in checks. 2

Level 1:

The character's base movement speed increases by 5 meters.

Level 2:

When the character makes a charge attack, they gain an extra 3 DP feat bonus on that attack roll.

Level 3:

The character can move as a swift action, but no farther than their SizeSize体积How big a creature or object is. It affects reach and some rolls. x 2 meters.


Improved InitiativeInitiative先攻The value that sets turn order in combat. (1-3):

Prerequisite: Dexterity 2

Level 1:

The character's Initiative increases by this Feat's level x 1.

Level 2:

When another character has the same Initiative as you, you act first. If they have the same or a similar ability, use the Initiative rules to decide the order.

Level 3:

The character's Initiative increases by a further 2, and their Base DefenseBase Defense基础防御A character's basic defense without gear. increases by 3.


Alertness (1-3):

Prerequisites: Perception 3, InvestigationInvestigation调查Spotting clues and details others miss. 2

Level 1:

The character gains a feat bonus equal to this Feat's level on Investigation rolls.

Level 2:

When flat-footedflat-footed措手不及Caught unready; usually unable to use defense bonuses., the character keeps up to this Feat's level in Base Defense.

Level 3:

The character gains D-Rank immunityimmunity免疫Complete protection from a kind of effect, but only from sources of equal or lower Rank. to being flat-footed.


Light Fingers (2-3):

Prerequisites: Dexterity 4, LarcenyLarceny手上功夫Defeating security, picking locks, picking pockets, and other sleight of hand. 2

Level 2:

The character gains a 3 DP feat bonus on Larceny (Pickpocketing) rolls.

Level 3:

All specialty bonuses the character gets from Larceny Specialties rise to 3, and they gain 1 extra success on Larceny (Pickpocketing) rolls.


Strong Back (1-2):

Prerequisite: Strength 2

Level 1:

For carrying capacity, the character's Strength counts as higher by this Feat's level.

Level 2:

When working out what the character can carry, their Size counts as higher by this Feat's level.


Without a Sound (1-3):

Prerequisites: Dexterity 4, StealthStealth隐藏Hiding and moving unseen. 2

Level 1: Soundless

The character gains a feat bonus equal to this Feat's level on Stealth rolls.

Level 2: Trackless as Falling Leaves

Others take a 3 DP feat penaltypenalty减值A modifier that subtracts from a pool or value. on rolls to track you.

Level 3: Like a Phantom

Now, if you don't halve your base movement speed while sneaking, you lose only 1/4 of your Sneaking successessuccesses成功数The number of dice showing 8 or higher in a roll..


Endurance (1-3):

Prerequisite: Stamina 3

Level 1:

The character gains a feat bonus equal to this Feat's level on Fortitude savesFortitude save强韧豁免The save against poison, disease, and other effects on the body. against disease and poison.

Level 2:

The character's STAStamina耐力Health, toughness, and metabolism; the ability to withstand injury and illness. Abbreviated STA in checks. rolls while suffocating become Fortitude saves instead.

Level 3:

Once per day, by paying 1 WillpowerWillpower意志力A character's mental reserve, spent to boost rolls or fuel abilities., you can ignore hunger, thirst, or fatigue for the next scenescene场景A continuous stretch of story, such as one fight or one negotiation..


Racer (1-3):

Prerequisites: Dexterity 3, DriveDrive驾驶Driving vehicles of all kinds, including ramming and chases. 2

Level 1: Lightning Drift

Flashy driving technique.

The character gains a feat bonus equal to this Feat's level on Drive rolls.

Level 2: Straightaway Sprint

Eat my dust!

If the character drives a vehicle in a straight line, that move can carry the vehicle 10 meters farther in a straight line. This can exceed the vehicle's normal top speed, but doesn't count toward the vehicle's own speed.

Level 3: Off-Road Dash

Small obstacles are nothing.

The mobilitymobility机动性How nimble a mode of movement like flight is: perfect, good, average, clumsy, or none. of vehicles the character drives rises one step. If the vehicle's mobility is already perfect, the character instead gains 1 extra success on Drive rolls while driving it. Vehicles the character drives also ignore difficult terrain.


Stunt Driving (3):

Prerequisites: Dexterity 4, Drive 3, Racer 1

Level 3:

While driving a vehicle, the character gets one extra swift action each turnturn回合One character's moment to act within a round., which can only be used to change the vehicle's direction. See "Vehicle Movement" in the Vehicle Rules.


Diehard (1-5):

Prerequisites: Stamina 3, ResolveResolve决心Decisiveness and determination, and stubbornness too. Supernaturally, the strength of the spirit. Abbreviated RES in checks. 3

Level 1:

The character gains a feat bonus equal to this Feat's level on Fortitude rolls.

Level 2:

The character's Health increases by 1, and by 1 more when this Feat reaches level 4.

Level 3:

The character doesn't lose consciousness from injuries, and gains 1 extra success on Fortitude rolls.

Level 4:

When resisting, savingsave豁免A roll to resist a harmful effect: Will, Reflex, or Fortitude. against, or removing conditioncondition不良状态A harmful effect on a character. Point-based conditions are mild or severe depending on the key resisting Attributes. points and inherent conditions caused by poisons, drugs, diseases, or wounds, the character gains a feat bonus of DP equal to this Feat's level on those rolls.

Level 5:

The character removes 1 point of bashing damagebashing damage冲击伤害The lightest damage grade, written B: punches, kicks, blunt blows. every minute, and after each long rest, turns lethal damagelethal damage致命伤害Serious damage, written L: blades and bullets. in their health boxeshealth box生命槽One box of Health. Damage fills boxes with its grade (B, L, or A). equal to their Stamina back to healthy. When the character has no "healthy" Health left, they gain a 1 DP morale bonusmorale bonus士气加值A bonus from inspiration or encouragement. on all rolls. The character doesn't die if their Health is filled exactly with aggravated damage, but after that, even 1 more point of bashing damage kills them.


Weapon Finesse (2):

Prerequisite: Dexterity 3+

Level 2:

When making melee BladeBlade白刃The Skill for fighting with swords and other melee weapons. attack rolls, the character can use DEXDexterity敏捷Agility, coordination, and physical reflexes. Abbreviated DEX in checks. instead of STRStrength力量Muscle power and explosive force. Abbreviated STR in checks. as the key AttributeAttribute属性A character's nine basic traits, in three groups: Physical, Mental, and Social. In checks they are written as three-letter abbreviations (STR, DEX, STA, INT, PER, RES, PRE, MAN, COM), as in INT + Computer., and gains a 1 DP feat bonus on that roll.